So I wrote an article about this subject on my old blog but since the site is offline I lost it.

The blog was about an epic anime kind of style in the Sony Playstation 2 (PS2) era:
https://www.youtube.com/watch?v=9E0XPzB9wZU (Why “Bad Graphics” Make You Feel Good…)

“For me low poly games are easy on the eyes and mind. I can see everything with ease while moving and every object/actor is more distinguishable from the scenery” https://www.youtube.com/@Moister356

“I swear it’s more than just nostalgia. For the past few months I’ve been only playing old games that I never played as a kid, and I find myself getting sucked into them way easier than modern games despite not having any nostalgic memories attached to them.” https://www.youtube.com/@JHAN1212

I asked Microsoft Copilot for help:
Copilot, there are 3 games on PS2 in a certain graphical style and Kingdom Hearts is one of those games. I don’t know the name of this particular style anymore and somebody wrote the style + other titels in an comment on YouTube

Maikel van Esdonk

The graphical style you’re thinking of might be “anime-inspired cel-shaded 3D” or
sometimes referred to as “stylized low-poly with soft shading”.


This look that was common in PS2-era games like:

Some fans also refer to this as the “PS2 Square Enix aesthetic”, especially when talking about games like Final Fantasy X, Radiata Stories, or Star Ocean: Till the End of Time. These games shared a dreamy, painterly texture style with expressive character models that weren’t aiming for realism, but rather a kind of playable anime.

I only played Kingdom Hearts on the PS2 and the other games mentioned by Copilot were (I guess) more populair in Japan.

I asked Microsoft Copilot:
Can you create a game in unity with the stylized low-poly with soft shading style

Maikel van Esdonk

Absolutely! Unity is a fantastic engine for creating games in a stylized low-poly with soft shading aesthetic. Think of games like Kingdom Hearts, Rime, or Sable—they use simplified geometry, vibrant colors, and painterly lighting for a timeless look.

Here’s how to get started building one:

🎨 Visual Style Breakdown

Low-poly with soft shading combines:

🛠️ How to Create It in Unity

1. Set up your project:

2. Use or create stylized assets:

3. Apply shaders:

4. Add lighting:

🎮 Bonus Tips

Another tip by me (Maikel) if you want to work in the UE4-engine and still achieve this kind of style:
https://80.lv/articles/henric-montelius-overwatch-style-visuals-with-ue4

Geef een reactie

Ontdek meer van Maikel van Esdonk

Abonneer je nu om meer te lezen en toegang te krijgen tot het volledige archief.

Lees verder